Introduction to the design and production of three-dimensional objects and spaces using industry-standard modeling software. Overview of basic modeling, surface design, and camera techniques. Emphasis on creative application of the media, in relation to architectural, experimental, and time-based forms. Screenings and lectures on traditional and contemporary practices, coupled with readings and discussions of the theoretical, artistic, and cultural issues in the virtual world.
Prerequisites: ARTS 113 or MIT 4.11. Strong computer familiarity needed.
Distribution Requirements: ARS - Visual Arts, Music, Theater, Film and Video
Semesters Offered this Academic Year: Not Offered
Notes: Normally offered in alternate years.